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They were raging (loosely) about PES, so I suppose they were on topic? :hmm:
jackass said:lol, that makes sense, you do have the Grinch as your avatar after all! :laugh:
If you think it is annoying when you play ML, you should play Online, a lot of goals are scored because the COM pulled a couple of strings and basically provided you with a cheap shot at goal.
We should have control over the script, but we cannot have control over the script if the left analogue stick produces scripted or pre-determined movements which cannot be measured with precision: the left analogue stick (and d-pad) needs to affect the movement from one pace into another space, but also, the movement inside one space.
If that flaw is not fixed, the game will remain scripted and automatic.
When the CPU plays a thoughball, it moves your defender for a split second or two, just enough to kill his momentum in getting to the ball it will do some of the following the moment the through pass is made...
1) Move him In a different direction
2) Makes Him stand still
It does this momentarily, and then allows the defender to go back to the path of the ball and make a challenge for the ball, by which point the CPU attacker has beaten him to the thoughball because he has the momentum all along.
Also, I replied to your last 2 rants at me in the Madrid thread, feel free to respond... but let's not descend into mindless name calling and swearing like *ahem* other members eh?
To use the term 'Enemies' is a bit melodramatic. Lets not carried away now.
I agree with what you're saying about the AI cheating in multiplayer. It's been happening in PES waaaay before online. Maybe as far back as ps1. I don't think it's to do with the L stick though, since it happened when we were still on the d pad. Basically, the game just lets things work out the way it wants them to. You can see goals coming a mile away. Players won't tackle properly, will move out of the way etc etc. Too many goals occur just after you've score. It's a football cliche to say you're at your most vulnerable when you've just scored... but PES takes it too far.
EDIT: You actually mentioned the d pad, but I still don't agree that the cheating is to do with the controls.
Also, I replied to your last 2 rants at me in the Madrid thread, feel free to respond... but let's not descend into mindless name calling and swearing like *ahem* other members eh?
I was 1-0 up against Chelsea in my ML with Tottenham and conceded a late equaliser from a set peice which I had accepted and settled for the fact i'd only get a point instead of the three I wanted until the most stupid thing happened.
They played a long ball, more of a clearance really, down the left wing. Hutton was way forward and totally caught out so Woodgate came across and caught the ball just before it went out for a throw in.
Now here's the thing. Instead of hoofing it, as I wanted, he spun and passed it into the centre of the pitch, maybe halfway between the goal and the halfway line.
Who got to it first? Drogba! With a clear run on goal I got within ''red card'' tackle of him with Gallas. Full sprint and just about to drop him and my man decides to change from sprint to stupid side shuffle running giving Drogba the space necessary to slot home the winner.
On paper, losing to a late Drogba goal isn't that unusual but the manner in which Pro made this happen is unbelievably frustrating. The pass by Woody was nothing like the B button usually does, and the sprint by Gallas was clearly held back by the cpu.
The computer dictates the ideal circumstances for corner-kicks or throw-ins by determining the position of the players; example, you pass the ball to a player whom is running along the right flank, as soon as the player trapped the pass, a defender came in and knocked the ball out of the pitch -- who decided that the opponent would get close to the ball so easily? who really decided the throw-in considering the fact that the user cannot actually determine the movement inside a determined space?
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This is a good point, I have conceded so many soft goals due to cheap corners, my right back decides to mark the touchline from a cpu throw in and is inexplicably out of position(I have no control over this as he is out of position as the throw in is taken) this gives the cpu a great chance of winning a corner, is this bad AI or some kind of rubberbanding? I personally would go with the latter. Players bundling the ball out of play despite me being subtle on the analog and using RT(close control). Defence is the main thing I build teams on in PES so to concede such silly goals for the sake of it is infuriating.
When you are in possession it is strange that the players move in a specific direction by you only directing the analog stick, this can give the game an automatic feel that undermines some of the games excellence. The challenge is making the ball a separate entity and at times I feel this, but movements beyond your control dictate to many circumstances which makes losing certain matches even more silly. I have seen many occasions when players have conveniently moved half a yard out of position and that's all that is needed to concede a goal.
I have always raged at PES, but this year the games AI feels more exploitative than ever, It feels like konami want to create some sort of drama in every match. We also need a manual player switch that doesn't decided to take over your commands and score goals for you.
Didnt even bother reading most of that GARBAGE above cos you been PROVEN to be incorrect and the only hope your clinging onto is that the video which PROVES you are a nothing more than a throbbing Clitoris.....was done on beginner level.
Two things,
1) It was done on top player
2) Lets say it wasn't, even if it was done on spastic mode (the mode they created for you) the FACT is that the pass is TOTALLY UNREALISTIC infact I showed the video to another member of this forum, and they were shocked at how a player like that can make a thoughball bend in two different directions along the ground.
The moral of the story sir, is that you talk shit, and your above comment has been completely and totally destroyed, as the CPU AI clearly makes random players do Superhuman passes, the difficulty level is totally irrelevant, difficulty level doesnt make this piece of CPU AI ridiculousness okay or not.
You spend your weekend playing online, but you dont have a fucking clue about the mechanics of the game, clearly, as you think the realism of a fucking nobody bending a pass along the floor in two different directions, depends on the difficulty setting
Bottom line: The video is legit, its top player difficulty, even if it wasnt its totally irrelevant because the flaw still exists regardless and you have been proven incorrect as you said..........
Originally Posted by Football777 View Post
no way do their standard players pull off world class through balls.
Well guess what VIDEO EVIDENCE says.....
1) You are factually wrong
2) Your mother should have strangled you at birth with your own umbilical cord and birth, wrapped you in a bin liner....and put you out with the compost.
http://www.youtube.com/watch?v=QJ2DJXvgKrM
When you understand that, let me know, or are we gonna hear more retarded shit come out your HIV infected gums about ''Play me online'' when thats got FUCK ALL to do with you being a tard.
Just be quiet, what is the point in trying to incite anything again? Really, what is the point?
For the record too, he did create another account, but he didn't beg to the mods to come back. The admins (myself included) decided to reopen his original account in the hope he can prove himself as a more mature individual, unfortunately he hasn't done that thus far but he has sparked great life and debate in the PES section.
You really have annoyed me by responding to him again, especially when he's banned as he can only see it but not respond, further causing further unecessary tension. Do it again, and you'll be banned for a week or more. I'm drawing the line now, for good.
The computer dictates the ideal circumstances for corner-kicks or throw-ins by determining the position of the players; example, you pass the ball to a player whom is running along the right flank, as soon as the player trapped the pass, a defender came in and knocked the ball out of the pitch -- who decided that the opponent would get close to the ball so easily? who really decided the throw-in considering the fact that the user cannot actually determine the movement inside a determined space?
______________________________
This is a good point, I have conceded so many soft goals due to cheap corners, my right back decides to mark the touchline from a cpu throw in and is inexplicably out of position(I have no control over this as he is out of position as the throw in is taken) this gives the cpu a great chance of winning a corner, is this bad AI or some kind of rubberbanding? I personally would go with the latter. Players bundling the ball out of play despite me being subtle on the analog and using RT(close control). Defence is the main thing I build teams on in PES so to concede such silly goals for the sake of it is infuriating.
When you are in possession it is strange that the players move in a specific direction by you only directing the analog stick, this can give the game an automatic feel that undermines some of the games excellence. The challenge is making the ball a separate entity and at times I feel this, but movements beyond your control dictate to many circumstances which makes losing certain matches even more silly. I have seen many occasions when players have conveniently moved half a yard out of position and that's all that is needed to concede a goal.
I have always raged at PES, but this year the games AI feels more exploitative than ever, It feels like konami want to create some sort of drama in every match. We also need a manual player switch that doesn't decided to take over your commands and score goals for you.
Yesterday I played PES11 the "patched" edition for 5 hours straight, and I got to be honest, the game was better before the patch, post-patch it is without a doubt the most SCRIPTED video game I have ever played.
So I fully agree with you when you say that PES11 is very scripted; in my opinion, it is hands down the most SCRIPTED video game I have ever played, from any genre. And in my experience, it is no longer "dramatic" when you can see it coming from a mile away and yet not be able to prevent it.
I'm sure that by now you know what I think about the left analogue stick and how it affects the game, and to me, that is well and truly the bottom line.
If you could affect movement INSIDIE one space, you would feel in control of the game; the problem is, you cannot affect movement INSIDE determined spaces of 5 feet of distance, which means that the COMPUTER is taking care of things that have to do with dribbling accuracies and defensive accuracies.
The game simply lacks a lot of responsiveness and accuracy. The old versions, yes, it was impossible to affect your movement INSIDE a determined space, but, at least it was responsive: example, the players did not twisted and turned like fucking boats.
With PES11 you can no longer run past everyone with Lio Messi, but at the same time, it does not offers more accuracy nor more responsiveness, it is a dumbed down version of the old system with a bit more freedom in certain respects; but is it really freedom and is it really an improvement, when it comes at the price of making the game dumber and slower?
The penalty area is a little tiny space: tackling is done inside a determined space of approximately 5 feet of distance, and so is dribbling; if I cannot affect my movement inside a determined space of 5 feet of distance, how can I tackle and how can I dribble? who decides these defensive and offensive accuracies?
This means that the COMPUTER can easily affect the outcome of each goal opportunity, can easily affect the percentage of probability of you scoring the goal, since it is impossible to affect movement without also affecting your position on the pitch, and in a little area like the penalty area, which requires realistic precision, this is the equivalent of serious restrictions and limitations -- which is why the video game actually NEEDS to be SCRIPTED, scripted in accordance to statistics which work automatically and cannot be affected nor manipulated by the USER.
You cannot adjust your body positioning without also affecting the direction in which you run and without also affecting the direction of your pass or shot, all the potential space (range of movement) that the left analogue stick has to offer, which is a LOT of space, is wasted on nothing, simply wasted.
The necessity of holding the R2 button, just so your players actually trap the ball every single time you pass the ball: really, how the hell does this requires any skills? holding the R2 button so your players do obvious things? why?
You could use statistics and provide certain players with more animations: example, Roman Riquelme could have more STATIONARY dribbling animations than the average player, which would enable Riquelme with the ability of shielding the ball when stationary: the real question is, how would you use Riquelme? or in other words, how would you use the statistics?
To date, the statistics work automatically: example, Lio Messi with the ball, direct the left analogue stick around, he RUNS or twists and turns past a couple of players.
Where is the accuracy in that? where is the substance in that?
That is not accurate nor substantial, these are pre-determined or SCRIPTED motions which can be easily manipulated by the COMPTER: example, Cristiano Ronaldo CONSISTENTLY taking the ball away from the feet of someone like Andres Iniesta....
That does not happens in rea life football but it happens all the time in PES, because in PES you can simply hold the R1 sprint button and steal the ball away from players like Lio Messi and Andres Iniesta, it does not requires any precision because it is impossible to tackle and it is impossible to dribble: SCRIPTED.
This is why you feel like a passenger: because you are not actually in control of the game.
How it can and should be done, is by releasing the sprint button and then directing the left analogue stick, and by doing this, you would affect your movement INSIDE a determined space of approximately 5 feet of distance: you can now store a lot of subtle but realistic animations into the range of movement of the left analogue stick.
Here's an idea: before having your first touch on the ball, by directing the left analogue stick without the assistance of any other button, this produces different body positioning animations which affect your movement INSIDE a determined space but does not affect your position on the pitch in any way; this movement inside a determined space would then affect passing, dribbling, or shooting.
On paper: Pass the ball, move the left analogue stick towards the right as far as it can go, this affects your movement inside the space, without affecting your position on the pitch since you are moving inside the space that you are occupying, this on-the-space movement will directly affect the subsequent passing or shooting animation; after determining the movement inside the space, you direct the left analogue stick towards the north, this will affect the direction of the pass or shot.
The game would flow a lot more realistically and a lot slower, because it would now require accuracy in terms of dribbling and man-marking, which are accuracies that require space and time: thus, the mentioned ON PAPER process might sound complicated, but if the game flowed at a realistic pace, it would fit right in.
The mentioned idea, would be a solution to some of the scripting, since it would add a new dimension of FREEDOM that we currently do not have. Having said that, the discussed idea would not fix everything, the game would still be scripted in terms of movement without the ball, but at least, the rest of the game would not be scripted.
You take someone like Andres Iniesta, and by releasing the sprint button and then directing the left analogue stick, this would produce organic animations which can be pre-determined by the user: example, directing the left analogue stick a little to the left produces one type of on-the-spot animation; on the other hand, directing the left analogue stick as far towards the left as it can go, and this will produce or trigger a different type of on-the-spot animation.
The USER gets to use the stats manually, because the USER can manipulate and pre-determine how he wants to use the statistics; instead of the statistics working however the computer wants them to work and whenever the computer wants them to work, with whomever the computer wants them to work, with the same repetitive RUNNING animations, since you can only implement a handful of animations into the left analogue stick if the left analogue stick cannot affect movement without also affecting your position on the pitch.
Another idea: players should fucking automatically trap the ball when you pass them the ball, the left analogue stick should determine how the player traps the ball; if the player does not traps the ball should be determined by a button, but trapping the ball should be automatic, and how the player automatically traps the ball should be determined by the left analogue stick, why the fuck do I need to hold the R2 button every time I pass the ball?
Another idea: use the RIGHT ANALOGUE STICK for first-touch short passes, the type of passing that Xavi-Iniesta can do, that is, very short 4 feet or 6 feet passes; the current passing system does not have enough depth for first-touch short passes, which is a problem that can and should be fixed.
Bottom line: PES11 is seriously SCRIPTED, "freedom" is not a word I would use to describe it.
Nice bit of AI cheating there. I feel your frustration.
Amateur - I kinda understand about what your saying, however the real frustrations (for me anyway) come when the game doesn't do what you tell it to do, or does something that you don't tell it to do (bit of a difference). I haven't really thought about the L stick to the same depth that you have, but like you say, it does feel like the game decides things for you... a lack of freedom.
At times the game takes over you. Players running out of play, moving away from the ball when the opposition has it, controlling the way the players run onto through balls. All ways of limiting the scoreline in favour of the AI team, otherwise it would be too easy. They just need to make the AI good at the game.
I don't have a problem with the way the L stick works, but you have your opinions, fine by me
I suppose you could argue that every game cheats in a way. Is it cheating that an AI controlled baddie hits you with a perfect headshot on Killzone?
Back onto Rage (I really think the name should be trademarked), how is it that your BAL team play differently than the regular AI teams (ie in regular 1v1 matches). They're soooo much slower in posession and clearly don't know what to do with the ball, especially near to goal.
I had several instances the other day when I put players through on goal and they did a completely unrealistic fluffed shot. :realmad:
Yeah but that does not work anymore, making the AI smarter will make the game extremely easy because of the slow reactions from GKs and defenders.
The game has been slowed down because it was necessary, but PES11 is a half baked product, because Konami simply dumbed down PES10 by making it slower and more scripted than it was, and disguising this with the new passing system which is extremely assisted.
Konami will say that GKs have more realistic reactions, and that all the players react more realistically, but that is not enough if you do not actually compensate in terms of substance: making the same thing look more realistic is just that, a visual effect, but the fact remains, that like PES5, PES6, PES10, in PES11 you still cannot move INSIDE one determined space, and as a result, the flaws are still the same as ever.
The AI is not dumb by accident, it is dumb because Konami balanced what would otherwise be extremely easy.
The only way you can actually fix this, is by fixing the root of the problem: they need to change how the sprint button functions, and how the left analogue stick functions, in order to make it possible for the user to affect his movement INSIDE the space.
If Konami does not fix the root of the problem, they will fix the problems of PES11 by adding new problems to replace the current problems: changing one problem for another problem, is not actually an improvement.
I think a lot of people don't have a good understanding on football video games, you should not think that PES11 can be better by simply making the AI better, it cannot be done.
That was the way things worked with ISS, PES5, PES6; but today, it simply does not works, slow and realistic motion capture animations do not work with fast and responsive AI: slow and realistic motion capture animations, currently are a half backed product, the other half of the product is accuracy and responsiveness in terms of movement INSIDE the space.
Back in ISS, PES5, PES6, it was all about accuracy and responsiveness in terms of movement from one space into another space, your movement was 8-axis, and because your movement was 8-axis, it required fast and responsive AI to compensate for the lack of freedom.
If you think you can mix PES5 or PES6 with slow and realistic motion capture animations, you have a wrong impression, it doesn't work, it isn't that simple, evidence of this is FIFA09, FIFA10, FIFA11, and PES11.