A valid and thoroughly annoying point. There has to be a solution to the modding issue for consoles. While, and I refer here to my personal 360 experience, I enjoy the ease of use and lack of updating hardware every five minutes to be able to play new titles, I do miss the mods available in the world of the PC gamer.
Surely it's something dev's can look at?
I do pity the PS3 users. While I still own a PS3, I very rarely use it for these kind of open world games due to some major glitches that don't seem anywhere near as prevalent on the 360.
Well its something Valve might tackle if they truly are working on a console as it'll undoubtedly tie into Steam which has Steamworks where, in the case of Skyrim, content is shared.
I'm not sure if the problem is the management of such mods: how, on a console, would they propose to easily change load order and uninstall unwanted mods? How easy would it be to manage clashes between different mods? These probably aren't insurmountable problems by any stretch but then does it come down to the user type?
Given that mod creation tools lend themselves to PC far more than console due to memory requirements and the mouse-keyboard scenario, would there be a lack of console users willing to spend the ridiculous hours PC players are spending on creating these mods? Is the programming architecture so very different between platforms that cross-platform mods are a no-no?
Of course, this would all also mean that all three versions of Skyrim, for example, be updated on the same day which, with Microsoft and Sony so particular about updates and their procedures, is very difficult to achieve.