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PS3 Save data editing

Schitzophonic

Registered User
You just need to have a look through. Quite often it's that the ATT/DEF awareness in the top right of the player edit screen has blank numbers. Just fix that then hit accept and try re-opening.
 
Sorry, but I have to pass on this one. I have never imported teams in the editor.

I just import/export players from other makers that help me with my classic file. Or when I want to create real players in the ML Deafult & ML Youth Teams as they can't be edited in the IG editor.

Oh well thanks anyway.

EDIT:

You can open one save in the editor, right click and "Export all players in team" - save them into a folder (on your desktop or something)

Then go back to your main save, make sure the amount of fake players you'd like to replace matches up with the number of players you've exported, right click and "import all players from" and locate your .player files. Simple as that.

Just make sure you make a note of any in game players and delete them from the folder you've created to avoid making duplicates. Then you can edit the team name, unlink kits etc. in the editor before making the kits in game like you usually would. It's not as difficult as it sounds!

Ah I knew there must be an easier way of doing that but it still doesn't allow us to copy your brazil transfers right? In fact, isn't this just an elaborate way of importing a team by using the import/export function in game?
 
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Schitzophonic

Registered User
You have a bit more control over what you import this way, and you don't need the EXPORT file from a PS3/Xbox. Just cuts out all of the console technicalities.

And no, there isn't really a way to copy the transfers without doing it manually. I just thought I had all of them correctly done (as far as in game players allowed, with maybe a couple of created players added in) so people could use it as a reference point.

But I'm just going through the base copy list now (new one at http://pesplayernames.blogspot.co.uk/p/pes2013-base-copy-list-this-is-list-of.html) and there are one or two more that needed doing since. Plus some European players who shouldn't have been removed. Complicated!
 

M Ace

Registered User
Does anyone has any ideas wich number to use on the shirtnumbers for the Classic kits without numbers?

Like;



or



as examples!
 

beginner

Registered User
Hi,

there are some licensed teams that don't have a callname - I have collected some mp3s and would like to insert them now.
unfortunately the option in the ingame-editor to assign a sound-file is blocked (greyed out) when editing licensed teams.

Is there a chance to avoid that with the wild editor??? Would be a shame if not:realmad:

Thanks!
 

DaMJoC 7

Registered User
they should never have removed outlines from squad names/numbers !

also, the dummy player you see at the top of all players, if that the grey dude you see when making a kit ? and can he be changed to a real person ?
 

Schitzophonic

Registered User
I think you might be right, and my initial guess is trying to change it will make the game crash. I have a feeling I read that somewhere.
 

titan9fan

Registered User
hi guys ... I have a problem with wild editor. I use a netbook to edit, but when I want to edit any player I can not use Aceppt button on my screen, it's too small ...
So, my question: is not there a button combination to save changes? like alt + S, or something? Any help its welcome... thanks
 

Schitzophonic

Registered User
I'm in the process of downloading a J-League DLC option file in PS3 format, so I can convert it to PC. I'm obviously going to post it in the J-League thread, but I thought I'd mention here too. Hopefully this means we can export players from it to use in our PES option files. There are a few J-League players who have moved to the Bundesliga and the Brasileirao, so it should be good for that. A lot of J-League presets won't be available, obviously, but it's a good start.
 

DaMJoC 7

Registered User
on the subject of j-league, im editing the yokohama f marinos kits right now as we speak, what i need to know is when editing the chest number, S-X-Y, which moves it up and down and which moves it left right ? X = up and down Y = left and right ?
 

Nemisiskidd

Registered User
on the subject of j-league, im editing the yokohama f marinos kits right now as we speak, what i need to know is when editing the chest number, S-X-Y, which moves it up and down and which moves it left right ? X = up and down Y = left and right ?

think of it like maths, X and Y axis. S is just to adjust number size, 14 being neutral size, anything below 14 makes it smaller any thing above 14 makes it bigger.
X is on horizontal axis (left to right) and Y on vertical axis (up and down). 14 once again is neutral like 0 on a graph any thing below 14 on the X axis (0) is going to move to the LEFT side of the kit and anything above 14 is going to move to the RIGHT side of the kit. (28- Neutral -0) are the boundaries between the right hand side of the kit to the left hand side of the kit, the exact same applies to the Y axis just vertically.
 
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